28th April 2013 - CBM prg Studio Version 2.6.0 (finally!) released. There are lots of new features (and bug fixes) in this version. See the download page for more info. As usual, thanks to everyone who reported the problems in v2.5.3 and suggested new features for this version. Your feedback is much appreciated and a vital part of CBM prg Studio's continued improvement!
What Is It?CBM prg Studio allows you to type a BASIC or machine code program in using a nice Windows environment and convert it to a '.prg' file which you can run on an emulator, or even real hardware if you're feeling brave and have the right kit.
The following machines can be developed for:
- Commodore 64
- Commodore 128
- Commodore VIC 20
- Commodore 16
- Commodore Plus/4
- Commodore PET BASIC 2 machines, e.g. PET 2001
- Commodore PET BASIC 4 machines, e.g. PET 4000/9000
Follow the download link for more details.
- Multiple source files (assembly or BASIC) can be build to one destination,
- Tabbed MDI interface,
- Memory Viewer,
- 6502/6510 Assembler/disassembler/Integrated Debugger,
- Automatic assembly code formatting,
- Program import (.prg, .T64 or .D64/.D71/.D81),
- Program export (.prg, .p00),
- Sprite editor,
- Character editor,
- Screen Designer,
- A Screen Code Builder, for using those pesky print control characters,
- Binary file import/export,
- .D64/.D71/.D81 Creation Tool,
- BASIC Constants,
- Code formatting and renumbering,
- Comprehensive help, including tutorials,
- Plus many others.
To Do List
Here are some features which I'm either working on or planning to:
- Being able to play the sound created with the SID tool,
- A 'tracker' style tool - no details as yet!
- Integrating pBASIC (see download page) into CBM prg Studio.
- Bug fixes, as usual.